![]() ![]() Overall what we wanted the focus for this expansion to be was to look at that back half of the game from when you get into the twentieth century, and then you push on to one of the four different types of victories that are supported in Civilisation V, and we wanted to ramp up the tension and excitement level in that part of the game. And we didn’t want to ignore that part of the game entirely, so we’ll talk later about the international trade routes which definitely come into play right at the very beginning of the game and are a big new change there. RPS: I guess the thing is to sum up for me and the readers how this is going to make Civ V different.Įd Beach: We felt like with Gods and Kings, we’d really done a good job looking at the early to mid-part of the game, adding a lot of content and a lot of richness to the game there, with the new religion systems and then later with the espionage system. I had a big chat with Firaxis lead programmer Ed Beach and senior producer Dennis Shirk on what's in there, why, how it works and why we'll be forming impressive in-game art collections. It's called Brave New World, it introduces 9 new Civs, the concepts of tourism, ideologies, international trade routes and archaeology, and basically it sounds like it's pretty huge on an under-the-hood front. There's going to be a second major Civilization V expansion.
0 Comments
Leave a Reply. |